Accountabilities in Scrum
- See the original post her : https://www.scrum.org/resources/blog/accountabilities-scrum
- Profile picture for user Simon Reindl
- Author : Simon Reindl
- June 19, 2017
- 4.7 from 21 ratings
- Note: This has been updated to reflect the 2020 Scrum Guide.
- Roles or Accountabilities ?
- In the 2017 Scrum Guide the authors speak about three Roles.
- In The 2020 Scrum Guide, roles are replaced by Accountabilities.
- The reason for the change is to highlight that the Scrum Team as whole is focussed on delivering a valuable, useful increment each and every Sprint.
- The misconception that the Scrum Master and Product Owner were separate to the Development team was harmful.
- If we are all on a team, we are all collectively accountable for the successes and failures.
- The reason for the change is to highlight that the Scrum Team as whole is focussed on delivering a valuable, useful increment each and every Sprint.
Metaphor
- I am enjoying the Vikings series, and it inspired a metaphor I have been using when discussing Scrum and Agile accountabilities within the Scrum team.
- The accountabilities in Scrum are like the positions on a long ship, and the purpose was either trading or raiding.
- The crew of the ship work together to get to their destination and back.
- The key purpose of Scrum is to build and deliver a valuable, releasable increment every Sprint.
- The Scrum Team works together to ensure that what they build in each and every Sprint is of the highest possible value to the organisation or purpose that they serve.
- Viking longship with different accountabilities highlighted the Accountabilities in Scrum using a long ship metaphor.
- The accountabilities in Scrum are like the positions on a long ship, and the purpose was either trading or raiding.
The Scrum Team
- The Scrum Team is a small cohesive team of people with all the necessary skills to work towards delivering the Product Goal.
- The team needs to be small enough to be able to work together effectively, and large enough to ensure all the skills needed are present in the team.
- The Scrum Team collectively owns the Definition of Done (now a commitment), that ensures that the Increment is usable.
- Scrum Team has three accountabilities, each with a different focus : Product Owner, Developers and Scrum Master.
Product Owner (green figure)
- The “What”.
- With a focus on Value, time to market, return on investment and Total Cost of Ownership (TCO).
Developers (red figures)
- The “How”.
- Focus on building something that is Done – that the increment is useable and potentially releasable.
- The context that the product is being built in and the domain of work will determine the skills needed.
Scrum Master (blue figure)
- Ensure that the Scrum framework is understood and is used correctly by the business and the team.
- Helping everyone understand how to use the framework to derive maximum value and respond to the needs of the Market.
- They will also support the Scrum Team to remove impediments that are disrupting the Scrum Team’s ability to achieve their common goal.
Scrum Team
- There is a supporting interlock between the three accountabilities, with each accountability creating the environment and understanding for the others to perform to their potential.
- The Viking Ship Metaphor
- One of the defining characteristics of the Viking culture is that of free will (for the free people, unfortunately not for the slaves).
- The leader would provide a direction, however the position itself would not automatically grant obedience.
- The Captain
- However once at sea, the ship had a captain.
- The Crew
- Before setting to sea, the Captain would need to find a crew that agrees with the intent of the journey (where to raid, trade or explore).
The Captain
- Captain would choose the direction and navigate the ship.
- They would use their experience and understanding of the conditions to steer the ship towards their intended direction.
- Storms were to be expected, and there was a need for constant adjustments as in any sailing.
- They would use their experience and understanding of the conditions to steer the ship towards their intended direction.
- The captain has the authority to steer the ship, and the duty of care to the rest of the crew to find the best destination for them.
- In Scrum – this is the Product Owner.
- The Product Backlog is the steering oar (gouvernail).
The Crew
- When needed, the crew man the oars and row the ship, or manage the sail.
- They are the ones responsible for keeping the ship moving to and from the destination.
- In Scrum – this is the Developers.
- They are committed to using the tools and environment available to them to deliver a steadily growing increment of “Done” product.
The Bosun (Maître d’équipage)
- Perhaps this is not historically accurate – but it helps in the metaphor!
- Bosun is someone who ensures the right things happen on the ship.
- Help everyone know what their role is, get the ship rigged for the weather, when to ship oars and bang the drum to row in time, etc.
- In Scrum – this is the Scrum Master.
Problematic
- If :
- No Developers,
- No Product Owner,
- No Scrum Master
- No Full Scrum Team.
- What could arrive ?
- Without Developers, there is no progress.
- Without a Product Owner, the journey lacks direction and focus
- Without a Scrum Master, the hidden dangers can halt the journey
- Without a full Scrum Team, the destination is not achieved, despite of many efforts.
Solution
- As a full Scrum Team (PO, Developers, SM), the destination is arrived at through focussed effort.
May we mix the accountabilties ?
- Mixing is a recurring question is can a person occupy multiple accountabilities?
- Metaphor
- Using the Ship metaphor, we can discuss the potential impact of having multiple accountabilities.
- There is a probability that the person will focus on what they get the most satisfaction from, leaning towards the activities that they like the most.
- Questions
- Will they go to where they are most needed?
- How will people know what accountability they are holding?
- Efforts
- Sometimes it is more obvious where their efforts should be directed.
- The key here is that there is clarity inside and outside the team who is holding the accountability.
- Sometimes it is more obvious where their efforts should be directed.
- Product Owner and Developer
- It is likely that this will disrupt the smooth running of the team.
- Remember that a functioning and performing team has a dynamic that is characterised by the interactions between the members.
- There is no fixed rule on this, as each situation is unique.
- Using the Ship metaphor, we can discuss the potential impact of having multiple accountabilities.
- Metaphor
- The common effect is that neither accountability is served effectively, or one of the accountabilities is not serviced at all.
Metaphor : do they want to steer or row?
- There is probably going to be times when the ship is not steered as they are rowing, or the ship will go more slowly as they are steering not rowing.
- Scrum Master and Developer
- Do they want to bang the drum or row?
- There is probably going to be times when oars clash as they are not banging the drum, or the ship loses momentum as they are drumming not rowing.
- It might just happen that the ship moves fastest when they are banging the drum.
- When there is a new team member, who will help them understand how to work the ship?
- Do they want to bang the drum or row?
- Product Owner and Scrum Master
- Do they want to drum or steer?
- The conflict of interest between the two Accountabilities affects the team and the product.
- The natural tension between product and framework is upset.
Metaphor : May we serve many teams ?
- Do they want to drum or steer?
- I have worked with far too many organisations that encourage one person to serve multiple teams in all accountabilities.
- When you time share across teams it is challenging to be fair to all the teams equitably.
- Typically, it is the team that is making the most noise that gets the attention – that may not be the team with the greatest need.
- This is particularly noticeable when an organisation starts to scale their product development.
- In the longship metaphor, they spend most of their time swimming between ships – or the ships have to slow down so that they can climb from one ship to another
- Statement
- When the storm hits … wave in deep sea.
- In sailing when the storm hits, you need all hands on deck.
- You need to keep steering the ship into the waves, or risk capsizing.
- If a big enough wave hits from the side, you sink.
- Every member of the crew needs to perform their duties effectively in order to keep the ship afloat.
- Metaphor
- If we keep with the metaphor, the storm is the unexpected events that occur in product delivery.
- When the unexpected happens, without having the people committed and focussed to deliver on their accountabilities then the unexpected may capsize the product – ending it or pushing it off course.
Where the metaphor breaks down…
- The Product Owner needs to trust the team within a Sprint and let them focus on achieving the Sprint Goal – this is unlikely in a long ship.
- The Developers have the freedom to adapt the architecture and shape of the Product to ensure that the product is useable (previously releasable) – this is not addressed in this metaphor!
- During the Sprint the Product Owner should allow the Developers to self organise in the way they deliver the Sprint Goal.
- The Developers have the freedom to adapt the architecture and shape of the Product to ensure that the product is useable (previously releasable) – this is not addressed in this metaphor!
- The Scrum Master adopts a true leadership style, serving the Developers, Product Owner, Scrum Team and the organisation.
- They prefer to use an “Ask don’t tell” stance.
- No Whip, no orders.
- They prefer to use an “Ask don’t tell” stance.
And you how are you sailing ?
Versioning
- Created on 01/09, 2023.
- Updated : 01/16, 2023.