Sketch, Wireframe, Mockup and Prototype purpose
- In order to prevent creating the wrong product or having reworks, it is valuable using some approach to make a better understanding of customer requirements :
- These approaches are Sketch, Wireframe, Mockup, and Prototype.
- In addition, all of them occur before implementing any code.
Sketch, Wireframe, Mockup and Prototype practice
- Sketches, wireframes, mockups, and prototypes actually represent the different stages of the design flow :
- They start from low-fidelity and end with high-fidelity respectively.
- Sketch
- The Sketch is the simplest way to present an idea or initiative, even can be drawn in a piece of paper and has a minimum level of fidelity.
- Wireframe
- Wireframe, a low-fidelity way to present a product, can efficiently outline structures and layouts.
- Mock-up
- A Mockup looks more like a finished product or prototype, but it is not interactive and not clickable.
- Protype
- However, a Prototype has a maximum level of fidelity and is interactive and clickable.
- Sketch
- They start from low-fidelity and end with high-fidelity respectively.
More informations for the Scrum PSD certification here.
Updated : 01/10/2021